Maths Tug of War 0 Play now
Left team score 0
90
Right team score 0

Subtraction Tug of War

A free two-team subtraction game. Choose the size of the numbers, and answers never go below zero.

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Your game

Use team names such as Tigers. Please avoid real names.

Which times tables?

Subtraction tug of war is a free two-team game: answer subtraction questions to pull the rope toward your team. The larger number always comes first, so answers never go below zero. Pick the level below that suits the players.

Level

Example

Suits

Starter (up to 5)

5 − 2

First subtraction facts

Easy (up to 10)

9 − 4

Number bonds to 10

Hard (up to 20)

17 − 9

Facts within 20, bridging through 10

Expert (up to 50)

42 − 17

Two-digit mental subtraction

Master (up to 100)

91 − 38

A strong mental workout

Facts within 20 are what pupils are expected to know fluently by the end of Year 2 in England and grade 2 in the United States. Above that, players are calculating more than recalling, so give them a longer match. An answer of 0 is possible. To work below zero, choose the negative numbers topic instead.

Which strategy fits which question?

When you see

Try

Example

A small number to take away

Count back

9 − 2: 8, 7

Two numbers close together

Count up the gap

12 − 9: from 9, count 3 on

A fact you know as addition

Use the fact family

8 + 5 = 13, so 13 − 5 = 8

A crossing of 10

Bridge through 10

14 − 6: take 4 to 10, then 2 more

A number close to a ten

Round and correct

53 − 19 is 53 − 20 + 1 = 34

What mistakes are most common?

Learners often subtract the smaller digit from the larger whatever the order, so 42 − 17 becomes 35 instead of 25. Others count back and include the starting number, which makes answers one too small. When the same error appears on the review list, ask the player to show their method on a number line.

Using it with a class

Teach the strategy first. Play a 90-second match on facts the class has practised, then discuss the two facts most often missed. A 2025 research review led by Nicole McNeil recommends this cycle of understanding, brief timed practice and discussion. Alternate with addition matches so players notice the same facts running both ways, and see the grades 2 and 3 guide for lesson ideas.

A round of subtraction, played through

Blue is on Hard and sees 17 − 9. The numbers are close together, so counting up works best: 9 to 10 is 1, and 10 to 17 is 7, making 8. Next comes 18 − 5, a small take-away, so Blue counts back to 13. Then 16 − 8, which Blue knows as half of 16. Three different questions, three different methods, and three correct answers in a row earn a power pull.

Why is subtraction often harder than addition?

Addition can be done in either order, so 3 + 9 and 9 + 3 are the same fact. Subtraction has an order that matters, and counting back is more error-prone than counting on. That is why linking each subtraction to an addition fact you already know pays off so well. If 7 + 8 = 15 is secure, both 15 − 7 and 15 − 8 come for free.

A plan for facts within 20

StagePractiseSetting
FirstSubtracting from 10Number bonds, Easy
NextTaking away small numbersSubtraction, Easy
ThenBridging through 10Subtraction, Hard, 2 minutes
FinallyMixed with additionAlternate addition and subtraction matches
Infographic of the rules: a right answer pulls one step, every third in a row pulls two, a wrong answer locks your side for one second, and five steps ahead wins.

Frequently asked questions

Can subtraction answers be negative?

No. The larger number always comes first, so answers never go below zero.

Which level should I choose?

Easy (up to 10) suits number bonds, and Hard (up to 20) covers facts within 20.

Can I practise negative numbers instead?

Yes. Choose the Negative numbers topic in the settings.