Maths Tug of War 0 Play now
Left team score 0
90
Right team score 0

Maths Tug of War for Grades 2 and 3: Settings and Lesson Ideas

Practical settings and short routines for addition and subtraction within 20 and early times tables.

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Use team names such as Tigers. Please avoid real names.

Which times tables?

For math tug of war in grades 2 and 3, use the settings below. Children at this stage are moving from working facts out to remembering them, and short matches fit that well. The game at the top of this page already mixes the right topics, so you can press Play or narrow it down.

Grade

Topic

Level

Match

Grade 2, start of year

Addition, or subtraction

Easy (up to 10)

90 seconds

Grade 2, end of year

Addition, or subtraction

Hard for subtraction (up to 20), Easy for addition

90 seconds

Grade 3, early

Multiplication, tick 2, 5 and 10

Medium (up to 12)

90 seconds

Grade 3, later

Multiplication, add 3, 4 and 8

Medium

90 seconds, then 60

This page's mix asks addition, subtraction, number bonds, doubles and halves, missing numbers and early multiplication, and stops at Medium difficulty.

What are children expected to know?

Common Core asks second graders to fluently add and subtract within 20 using mental strategies, and third graders to fluently multiply and divide within 100 by the end of the year. In England, pupils learn the 2, 5 and 10 times tables in Year 2 and the 3, 4 and 8 times tables in Year 3.

A ten-minute lesson

Minutes

Activity

0 to 3

Teach one strategy, such as doubles or making ten

3 to 5

Partners practise five questions with no clock

5 to 7

Play one match while the class answers on whiteboards

7 to 10

Pick one missed fact and ask two children to explain it

This order follows the 2025 review by McNeil and colleagues, which recommends understanding first, brief timed practice next and discussion afterwards.

Supporting mixed classes

Give each team its own level, pair children who need more time, and let a child who dislikes performing act as coach and check answers. The mixed-ability guide goes further.

How do you check progress without a score?

Keep the review lists for a week. If the same fact keeps appearing, teach it again. If the lists shrink, add harder facts, or move on to more times tables.

What does this page's mix ask?

Question typeExampleWhat to teach first
Number bonds7 + ? = 10Pairs that make 10
Doubles and halvesDouble 8, half of 18Doubles up to 10
Missing numbers? + 5 = 9Using the inverse
Early multiplication4 × 6Skip counting and arrays

Which strategies should you teach by grade?

In grade 2, focus on making ten, near doubles and using addition to solve subtraction. In grade 3, focus on skip counting, doubling the 2s to get the 4s and the 4s to get the 8s, and the link between multiplication and division. Each strategy gets one short teaching moment before a match, and players try it during play.

What should you say after a match?

Try "Which question made you stop and think?" and "Show me another way to do that one." Avoid naming who won in the discussion. Two children explaining different routes to the same answer is the most useful thing that can happen in those three minutes.

Cartoon children in a tug of war, with the title Grades 2 and 3
Suggested settings by age: addition for ages 5 to 7, the 2, 5 and 10 tables and then 3, 4 and 8 for ages 7 to 9, and mixed tables to 12 with division for ages 9 to 11.

Frequently asked questions

Which topics are in the grades 2 and 3 set?

The set mixes addition, subtraction, number bonds, doubles and halves, missing numbers and early multiplication.

Can a class practise only certain times tables?

Yes. Choose multiplication in the settings, then tick the tables you have taught.

What do the review lists show?

After each match, the review list shows the questions each team got wrong, with the correct answers.

Written by Alex Morgan. Published .

Teaching